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If you have been trusting random charts or half-baked tier lists for your ARC Raiders builds, your setup is probably weaker than you think, and you might be sleeping on some of the best budget options like ARC Raiders BluePrint upgrades that quietly change everything mid-raid. A lot of the public stats for fire rate, damage and even reload timings are just off. After timing kills frame by frame and checking how guns actually feel in real raids, it turns out that cost and rarity are a poor guide. You do not need the top legendary in every slot; you need guns that delete shields quickly, handle well under pressure and do not brick your movement.
Surprising Winners And Clear Duds
The Stitcher is the first big shock. On the stat screen it looks like a bargain-bin SMG, so most players skip it without a second look. Once you run it in close quarters though, you see it only needs around 19 rounds to crack a medium shield and, with a mag upgrade, you can one-clip most raiders before they even react. It sits firmly in A tier for PvP, even if it does nothing against ARC mechs. On the other side you have the Hairpin. People love to pretend it is a “stealth” pick or some edgy ninja tool, but the TTK is painfully slow and that manual slide ruins your pacing. After a few gunfights you just feel stuck in mud. If you are still forcing the Hairpin, you are throwing fights.
Rifles That Punch Above Their Cost
For players who live on rifles, the Rattler is the standout budget workhorse. It feels like a cheap assault rifle that somehow keeps up with premium gear, needing only about 15 bullets to drop a raider. The main downside is the reload, which drags just long enough to get you punished if you get greedy. Once you move into rarer gear, the Tempest really does play like the game’s M16: stable recoil, works at almost any range, never feels like the wrong choice. That said, the Renegade currently steals the spotlight. Think of it as a Pharaoh that forgot it was supposed to be slow. You get hard-hitting shots, quick follow-ups, and no annoying re-cock after every trigger pull. In a straight duel, a Renegade user usually walks over someone stuck with a standard Pharaoh.
O.P. Sidearms And Close-Range Bullies
The Ventor is the kind of sidearm that screams “enjoy it while you can”. It weighs almost nothing, reaches out like a sniper and still kills at LMG speed. You barely pay a mobility tax for carrying it and it deletes people who think they are safe at mid range, so it is hard not to see a nerf coming. Then you have the Volcano, which offers one of the fastest kill times in the game if you commit to brawling inside 10 meters. It feels disgusting in tight halls when you time your pushes right. For room clearing, the El Toro shotgun is the classic corner punishment tool: peek, blast, reset cover, repeat. Players who know sightlines and doorways can farm overconfident rushers with it all night.
Separating PvP Logic From PvE Reality
One mistake people keep making is using the same logic for fighting raiders and fighting ARC units. The Hullcracker looks awful in PvP; the damage profile just does not line up well against players, and you will lose most duels if you rely on it there. Once you take it into pure PvE though, it turns into a monster. It melts Bastions, shreds drones and turns mech farming into a casual loop where you barely break a sweat, especially once you have the right cheap BluePrint upgrades in place. If you stop staring at the in-game stat bars and start paying attention to real combat performance, you will notice that rarity is only part of the story and a lot of “cheap” guns carry way harder than their reputation suggests.
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